-Uniform3f::Uniform3f(float v0, float v1, float v2)
-{
- v[0]=v0;
- v[1]=v1;
- v[2]=v2;
-}
-
-void Uniform3f::apply(int index) const
-{
- glUniform3fvARB(index, 1, v);
-}
-
-Uniform3f *Uniform3f::clone() const
-{
- return new Uniform3f(v[0], v[1], v[2]);
-}
-
-
-Uniform4f::Uniform4f(float v0, float v1, float v2, float v3)
-{
- v[0]=v0;
- v[1]=v1;
- v[2]=v2;
- v[3]=v3;
-}
-
-void Uniform4f::apply(int index) const
-{
- glUniform4fvARB(index, 1, v);
-}
-
-Uniform4f *Uniform4f::clone() const
+template<>
+void UniformMatrix<float, 4, 4>::apply(int index, unsigned size, const float *value)