- glTexSubImage2D(target, level, x, y, wd, ht, fmt, type, data);
+ fmt = get_upload_format(fmt);
+ if(ARB_direct_state_access)
+ glTextureSubImage2D(id, level, x, y, wd, ht, fmt, type, data);
+ else
+ glTexSubImage2D(target, level, x, y, wd, ht, fmt, type, data);