+Resource::AsyncLoader *Texture2D::load(IO::Seekable &io, const Resources *res)
+{
+ AsyncLoader *ldr = new AsyncLoader(*this, io);
+ if(res)
+ ldr->set_srgb_conversion(res->get_srgb_conversion());
+ return ldr;
+}
+
+UInt64 Texture2D::get_data_size() const