-texture types and is not instantiable. For specifying images for textures, see
-one of the dimensioned texture classes.
-
-A texture is generally rendered at a size that's either smaller or larger than
-its native size, so that the texture coordinates do not exactly correspond to
-the texels of the texture. The kind of filtering used, if any, is determined
-by the minification and magnification filter parameters. The default is LINEAR
-for magnification and NEAREST_MIPMAP_LINEAR for minification.
-
-When a mipmapped filter is in use, the texture consists of a stack of mipmap
-images. Level 0 is the base image. Each level above 0 has half the size of
-the previous level, rounded down and clamped to 1. The level with size 1 in
-all dimensions is the last mipmap level. All levels must be allocated for the
-texture to be usable.
-
-If texture coordinates fall outside of the principal range of the texture,
-wrapping is applied. The default for all directions is REPEAT.
+texture types and is not instantiable. For specifying images for textures,
+see one of the dimensioned texture classes.
+
+A texture can consinst of a stack of images, called a mipmap. The dimensions
+of each mipmap level are half that of the previous level. The mipmap stack
+can be used for texture minification; see the Sampler class for details.