void set_min_filter(TextureFilter f) { parameter(GL_TEXTURE_MIN_FILTER, f); }
void set_mag_filter(TextureFilter f) { parameter(GL_TEXTURE_MAG_FILTER, f); }
GLenum get_target() const { return target; }
void set_min_filter(TextureFilter f) { parameter(GL_TEXTURE_MIN_FILTER, f); }
void set_mag_filter(TextureFilter f) { parameter(GL_TEXTURE_MAG_FILTER, f); }
GLenum get_target() const { return target; }