void mag_filter(TextureFilter);
void max_anisotropy(float);
void min_filter(TextureFilter);
void mag_filter(TextureFilter);
void max_anisotropy(float);
void min_filter(TextureFilter);
Texture(GLenum, ResourceManager * = 0);
Texture(const Texture &);
Texture &operator=(const Texture &);
Texture(GLenum, ResourceManager * = 0);
Texture(const Texture &);
Texture &operator=(const Texture &);
is not applicable to magnification, LINEAR is used instead. */
void set_filter(TextureFilter);
is not applicable to magnification, LINEAR is used instead. */
void set_filter(TextureFilter);
/** Sets automatic mipmap generation. If enabled, mipmaps are generated
when a texture image is uploaded. */
/** Sets automatic mipmap generation. If enabled, mipmaps are generated
when a texture image is uploaded. */
/** Sets depth texture comparison. Has no effect on other formats. When
comparison is enabled, the third component of the texture coordinate is
compared against the texel value, and the result is returned as the texture
/** Sets depth texture comparison. Has no effect on other formats. When
comparison is enabled, the third component of the texture coordinate is
compared against the texel value, and the result is returned as the texture