- GL::MatrixStack::Push _pushm(data.bld->matrix());
- data.bld->matrix() *= GL::Matrix::translation(rgeom.x, rgeom.y, 0);
- data.bld->matrix() *= GL::Matrix::scaling(style->get_font_size());
+ GL::VertexBuilder::PushMatrix _pushm(*data.bld);
+ data.bld->transform(GL::Matrix::translation(rgeom.x, rgeom.y, 0));
+ data.bld->transform(GL::Matrix::scaling(style->get_font_size()));