- const ObjectPass &get_pass(const GL::Tag &) const;
- unsigned get_n_textures() const { return tex_names.size(); }
- unsigned get_texture_index(const std::string &) const;
- const Texture *get_texture(unsigned) const;
- const Texture *get_main_texture() const { return main_texture; }
- const Material *get_material() const { return material; }
+ const RenderPass &get_pass(const GL::Tag &) const;
+ const PassMap &get_passes() const { return passes; }
+ bool has_shaders() const;