- std::vector<std::string> tex_names;
- std::vector<const Texture *> textures;
- const Texture *main_texture;
- std::map<unsigned, ObjectPass> passes;
- ObjectPass *normal_pass;
- const Material *material;
+ class InheritLoader: public Msp::DataFile::CollectionObjectLoader<Technique>
+ {
+ public:
+ InheritLoader(Technique &, Collection &);
+
+ private:
+ void texture(const std::string &, const std::string &);
+ };