+void Target::add_side_effect(Target &se)
+{
+ side_effects.push_back(&se);
+ se.add_dependency(*this);
+ if(tool)
+ se.set_tool(*tool);
+ se.primary_target = this;
+ /* Side effects are checked for rebuild after the primary target. Recheck
+ the primary if a side effect is marked for rebuild. */
+ se.signal_bubble_rebuild.connect(sigc::mem_fun(this, &Target::check_rebuild));
+}
+