- Action *action = create_action();
- if(action)
- {
- action->signal_done.connect(sigc::mem_fun(this, &Target::build_done));
-
- building = true;
- }
-
- return action;
-}
-
-void Target::touch()
-{
- mtime = Time::now();
-}
-
-void Target::mark_rebuild(const std::string &reason)
-{
- rebuild = true;
- rebuild_reason = reason;
-}
-
-void Target::check_rebuild()
-{
- if(!buildable)
- return;
-
- if(builder.get_build_all())
- mark_rebuild("Rebuilding everything");
- else if(!mtime)
- mark_rebuild("Does not exist");
- else
- {
- for(TargetList::iterator i=depends.begin(); (i!=depends.end() && !rebuild); ++i)
- {
- if((*i)->get_mtime()>mtime)
- mark_rebuild((*i)->get_name()+" has changed");
- else if((*i)->get_rebuild())
- mark_rebuild((*i)->get_name()+" needs rebuilding");
- }
- }
+ Task *task = tool->run(*this);
+ task->signal_finished.connect(sigc::mem_fun(this, &Target::build_finished));
+ state = BUILDING;