+ /// Used by StreamListenSocket to construct a new socket from accept.
+ StreamSocket(const Private &, const SockAddr &);
+public:
+ StreamSocket(Family, int = 0);
+
+ /** Connects to a remote address. StreamSockets must be connected before
+ data can be sent and received. Returns 0 if the connection was successfully
+ established, 1 if it's in progress.
+
+ If the socket is non-blocking, this function may return before the
+ connection is fully established. The caller must then use either the
+ poll_connect function or an EventDispatcher to finish the process. */
+ virtual int connect(const SockAddr &);
+
+ bool is_connecting() const { return connecting; }
+
+ /** Checks the status of a connection being established. Returns 0 if the
+ connection was established successfully, 1 if it's still in progress. If
+ the attempt finished due to an error, an exception is thrown. */
+ int poll_connect(const Time::TimeDelta &);