+ GL::Vector3 offset(s/2, 0, 0);
+ set_eye_matrices(GL::Matrix::translation(-offset), GL::Matrix::translation(offset));
+}
+
+void StereoView::set_eye_matrices(const GL::Matrix &left_matrix, const GL::Matrix &right_matrix)
+{
+ left.offset_matrix = left_matrix;
+ right.offset_matrix = right_matrix;