float get_target_width() const { return target_width; }
float get_target_height() const { return target_height; }
float get_render_aspect() const { return render_aspect; }
const Geometry::Angle<float> &get_field_of_view() const { return fov; }
float get_frustum_skew() const { return frustum_skew; }
float get_target_width() const { return target_width; }
float get_target_height() const { return target_height; }
float get_render_aspect() const { return render_aspect; }
const Geometry::Angle<float> &get_field_of_view() const { return fov; }
float get_frustum_skew() const { return frustum_skew; }