- // Has side effect of changing the current unit
- depth_buf.bind_to(unit);
- float diam = radius*2;
- TexGen tg_s, tg_t, tg_r;
- tg_s.set_plane(Vector4(matrix[0]/diam, matrix[4]/diam, matrix[8]/diam, matrix[12]/diam+0.5f));
- tg_t.set_plane(Vector4(matrix[1]/diam, matrix[5]/diam, matrix[9]/diam, matrix[13]/diam+0.5f));
- tg_r.set_plane(Vector4(-matrix[2]/diam, -matrix[6]/diam, -matrix[10]/diam, 0.5f-matrix[14]/diam-depth_bias/size));
- tg_s.bind_to(SCOORD);
- tg_t.bind_to(TCOORD);
- tg_r.bind_to(RCOORD);
- TexUnit::activate(0);
+void ShadowMap::finish_frame() const
+{
+ renderable.finish_frame();
+ rendered = false;
+}
+
+void ShadowMap::render(Renderer &renderer, const Tag &tag) const
+{
+ if(!enabled_passes.count(tag))
+ return renderer.render(renderable, tag);