+ if(!enabled_passes.count(tag))
+ return renderer.render(renderable, tag);
+
+ const float *matrix = light_matrix.data();
+
+ // Has side effect of changing the current unit
+ depth_buf.bind_to(unit);
+ float diam = radius*2;
+ TexGen tg_s, tg_t, tg_r;
+ tg_s.set_plane(Vector4(matrix[0]/diam, matrix[4]/diam, matrix[8]/diam, matrix[12]/diam+0.5f));
+ tg_t.set_plane(Vector4(matrix[1]/diam, matrix[5]/diam, matrix[9]/diam, matrix[13]/diam+0.5f));
+ tg_r.set_plane(Vector4(-matrix[2]/diam, -matrix[6]/diam, -matrix[10]/diam, 0.5f-matrix[14]/diam-depth_bias/size));
+ tg_s.bind_to(unit, SCOORD);
+ tg_t.bind_to(unit, TCOORD);
+ tg_r.bind_to(unit, RCOORD);
+
+ Renderer::Push _push_rend(renderer);
+ renderer.add_shader_data(shdata);
+ renderer.render(renderable, tag);
+
+ Texture::unbind_from(unit);
+ TexGen::unbind_from(unit, SCOORD);
+ TexGen::unbind_from(unit, TCOORD);
+ TexGen::unbind_from(unit, RCOORD);