else if(t==GL_VERTEX_SHADER)
static Require _req(ARB_vertex_shader);
else if(t==GL_GEOMETRY_SHADER)
else if(t==GL_VERTEX_SHADER)
static Require _req(ARB_vertex_shader);
else if(t==GL_GEOMETRY_SHADER)
compiled = get_shader_i(id, GL_COMPILE_STATUS);
if(!compiled)
throw compile_error(get_info_log());
compiled = get_shader_i(id, GL_COMPILE_STATUS);
if(!compiled)
throw compile_error(get_info_log());