- glGetObjectParameterivARB(id, GL_OBJECT_INFO_LOG_LENGTH_ARB, &len);
- char log[len+1];
- glGetInfoLogARB(id, len+1, &len, log);
- return string(log, len);
+ glGetShaderiv(id, GL_INFO_LOG_LENGTH, &len);
+ char *buf = new char[len+1];
+ glGetShaderInfoLog(id, len+1, &len, buf);
+ string log(buf, len);
+ delete[] buf;
+ return log;