+ for(unsigned i=0; i<6; ++i)
+ {
+ float distance = inner_product(center, frustum_edges[i]);
+ if(distance>0 && distance*distance>radius_sq)
+ return true;
+ }
+
+ return false;
+}
+
+
+Scene::Loader::Loader(Scene &s, Collection &c):
+ DataFile::CollectionObjectLoader<Scene>(s, &c),
+ content(0)
+{
+ init();
+}
+
+Scene::Loader::Loader(Scene &s, Collection &c, ContentMap &m):
+ DataFile::CollectionObjectLoader<Scene>(s, &c),
+ content(&m)
+{
+ init();
+}
+
+void Scene::Loader::init()
+{
+ add("object", &Loader::object);
+ add("object", &Loader::object_tagged);
+}
+
+void Scene::Loader::object(const string &n)
+{
+ object_tagged(n, string());
+}
+
+void Scene::Loader::object_tagged(const string &n, const string &t)
+{
+ RefPtr<AnimatedObject> anob = new AnimatedObject(get_collection().get<GL::Object>(n));
+ load_sub(*anob);
+ obj.add(*anob);
+ if(content && !t.empty())
+ (*content)[t] = anob.get();
+ obj.owned_data.push_back(anob.release());