- for(set<const Renderable *>::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
- if((*i)->has_pass(tag))
- (*i)->render(tag);
+ Renderer renderer(0);
+ render(renderer, tag);
+}
+
+void Scene::setup_cullers(const Renderer &renderer) const
+{
+ for(list<Culler *>::const_iterator i=cullers.begin(); i!=cullers.end(); ++i)
+ (*i)->setup_pass(renderer);
+}
+
+bool Scene::cull(const Renderer &renderer, const Renderable &renderable) const
+{
+ for(list<Culler *>::const_iterator i=cullers.begin(); i!=cullers.end(); ++i)
+ if((*i)->cull(renderer, renderable))
+ return true;
+ return false;