+void Root::render(GL::Renderer &renderer, const GL::Tag &tag) const
+{
+ if(tag.id)
+ return;
+
+ GL::Renderer::Push push(renderer);
+ renderer.set_camera(camera);
+ renderer.set_shader_program(shprog);
+ GL::BindRestore bind_blend(GL::Blend::alpha());
+ GL::BindRestore unbind_dtest(static_cast<GL::DepthTest *>(0));
+ Widget::render(renderer);
+}
+