RenderTarget(unsigned, unsigned, const RenderTargetFormat & = (RENDER_COLOR, RENDER_DEPTH));
RenderTarget(unsigned, unsigned, unsigned, const RenderTargetFormat & = (RENDER_COLOR, RENDER_DEPTH));
private:
RenderTarget(unsigned, unsigned, const RenderTargetFormat & = (RENDER_COLOR, RENDER_DEPTH));
RenderTarget(unsigned, unsigned, unsigned, const RenderTargetFormat & = (RENDER_COLOR, RENDER_DEPTH));
private: