+public:
+ void set_shader_program(const Program *, const ProgramData *);
+ const Program *get_shader_program() const { return shprog.get(); }
+ const ProgramData *get_shader_data() const { return shdata.get(); }
+ const std::string &get_slotted_uniform_name(const std::string &) const;
+ void set_material(const Material *);
+ const Material *get_material() const { return material.get(); }
+ const std::string &get_material_slot_name() const { return material_slot; }
+ void set_texture(unsigned, const Texture *);
+ const Texturing *get_texturing() const { return texturing; }
+ int get_texture_index(const std::string &) const;
+ void set_back_faces(bool);
+ bool get_back_faces() const { return back_faces; }
+
+ void apply(Renderer &) const;