~RenderPass();
void set_shader_program(const Program *, const ProgramData *);
const Program *get_shader_program() const { return shprog; }
const ProgramData *get_shader_data() const { return shdata.get(); }
~RenderPass();
void set_shader_program(const Program *, const ProgramData *);
const Program *get_shader_program() const { return shprog; }
const ProgramData *get_shader_data() const { return shdata.get(); }