-void RenderPass::bind() const
-{
- const RenderPass *old = current();
- if(!set_current(this))
- return;
-
- if(shprog)
- {
- shprog->bind();
- shdata->apply();
- }
- else if(old && old->shprog)
- Program::unbind();
-
- if(material)
- material->bind();
- else if(old && old->material)
- Material::unbind();
-
- if(texturing)
- texturing->bind();
- else if(old && old->texturing)
- Texturing::unbind();
-}
-
-void RenderPass::unbind()