+ Deprecated; use end() and set_camera() instead.*/
+ void begin(const Camera *);
+
+ /** Sets the camera to render from. The modelview matrix is reset to the
+ camera's view matrix. */
+ void set_camera(const Camera &);
+
+ const Camera *get_camera() const { return state->camera; }
+
+ /** Replaces the Renderer's modelview matrix. */
+ void set_matrix(const Matrix &);
+
+ /** Applies a transform to the Renderer's modelview matrix. */
+ void transform(const Matrix &);
+
+ /** Returns the current modelview matrix. */
+ const Matrix &get_matrix() const { return state->modelview_matrix; }