+
+ if(!legacy_bindings)
+ {
+ if(changed&MODERN_MATRIX)
+ {
+ const Matrix &m = mtx_stack.top();
+ standard_shdata.uniform("eye_obj_matrix", mtx_stack.top());
+ LinAl::SquareMatrix<float, 3> nm = m.block<3, 3>(0, 0);
+ nm = transpose(invert(nm));
+ standard_shdata.uniform_matrix3("eye_obj_normal_matrix", &nm(0, 0));
+ changed = (changed&~MODERN_MATRIX)|STANDARD_SHDATA;
+ }
+
+ if(state->material && (changed&MATERIAL_SHDATA))
+ {
+ state->material->get_shader_data().apply();
+ changed &= ~MATERIAL_SHDATA;
+ }
+
+ if(changed&STANDARD_SHDATA)
+ {
+ standard_shdata.apply();
+ changed &= ~STANDARD_SHDATA;
+ }
+ }
+
+ if((changed&SHADER_DATA) || shprog_changed)
+ {
+ vector<const ProgramData *>::const_iterator i = shdata_stack.begin();
+ if(!shprog_changed)
+ i += shdata_applied;
+ for(; i!=shdata_stack.end(); ++i)
+ (*i)->apply();
+ changed &= ~SHADER_DATA;
+ shdata_applied = shdata_stack.size();
+ }