- /* Sets high dynamic range mode. Requires floating-point texture support.
- A ColorCurve postprocessor is recommended for full benefit. */
- void set_hdr(bool);
-
- /* Enable or disable alpha channel. When enabled, all render targets are
- created with an RGBA pixel format instead of RGB. */
- void set_alpha(bool);
-
- void set_multisample(unsigned);
-