+ RenderTarget *target[2] = { 0, 0 };
+ RenderTarget *target_ms = 0;
+ bool clear_enabled = false;
+ std::vector<Color> clear_colors;
+ float clear_depth = 1.0f;
+ int clear_stencil = 0;
+ std::vector<OwnedObject> owned_data;
+
+ static Tag noclear_tag;