unsigned char changed = 0;
std::vector<State> state_stack;
State *current_state = 0;
ProgramData standard_shdata;
std::vector<BoundProgramData> shdata_stack;
std::vector<BoundTexture> texture_stack;
unsigned char changed = 0;
std::vector<State> state_stack;
State *current_state = 0;
ProgramData standard_shdata;
std::vector<BoundProgramData> shdata_stack;
std::vector<BoundTexture> texture_stack;