- Renderable *renderable;
- const Geometry::BoundingSphere<float, 3> *bounding_sphere;
- bool in_frustum;
- bool occluder;
-
- OccludedRenderable();
+ Renderable *renderable = 0;
+ const Geometry::BoundingSphere<float, 3> *bounding_sphere = 0;
+ bool in_frustum = false;
+ bool occluder = false;