- static Require req(ARB_occlusion_query);
- static Require req2(ARB_occlusion_query2);
-}
-
-OccludedScene::~OccludedScene()
-{
- vector<unsigned> queries;
- queries.reserve(occluded_cache.size());
- for(OccludedRenderable &o: occluded_cache)
- queries.push_back(o.query);
- glDeleteQueries(queries.size(), &queries[0]);