+Object::Object(const Object &other):
+ lods(other.lods),
+ bounding_sphere(other.bounding_sphere)
+{
+ if(other.lod0_watched)
+ watch_lod0();
+}
+
+Object::Object(Object &&other):
+ lods(move(other.lods)),
+ bounding_sphere(move(other.bounding_sphere))
+{
+ if(other.lod0_watched)
+ watch_lod0();
+}