+#include <msp/core/maputils.h>
+#include <msp/gltk/button.h>
+#include "statusbar.h"
+
+using namespace std;
+using namespace Msp;
+using namespace R2C2;
+
+StatusBar::StatusBar(Client &c):
+ client(c)
+{
+ Loader::WidgetMap widgets;
+ DataFile::load(*this, "data/remote/statusbar.ui", widgets);
+
+ Msp::GLtk::Button *btn = dynamic_cast<GLtk::Button *>(get_item(widgets, "btn_power_on"));
+ btn->signal_clicked.connect(sigc::bind(sigc::mem_fun(&client, &Client::set_power), true));
+ btn = dynamic_cast<GLtk::Button *>(get_item(widgets, "btn_power_off"));
+ btn->signal_clicked.connect(sigc::bind(sigc::mem_fun(&client, &Client::set_power), false));
+ btn = dynamic_cast<GLtk::Button *>(get_item(widgets, "btn_halt"));
+ btn->signal_clicked.connect(sigc::mem_fun(this, &StatusBar::ui_halt_clicked));
+
+ ind_power_on = dynamic_cast<GLtk::Indicator *>(get_item(widgets, "ind_power_on"));
+ ind_power_off = dynamic_cast<GLtk::Indicator *>(get_item(widgets, "ind_power_off"));
+ ind_halt = dynamic_cast<GLtk::Indicator *>(get_item(widgets, "ind_halt"));
+
+ lbl_status = dynamic_cast<GLtk::Label *>(get_item(widgets, "lbl_status"));
+
+ client.signal_power_changed.connect(sigc::mem_fun(this, &StatusBar::power_changed));
+ client.signal_halt_changed.connect(sigc::mem_fun(this, &StatusBar::halt_changed));
+ client.signal_emergency.connect(sigc::mem_fun(this, &StatusBar::emergency));
+}
+
+void StatusBar::ui_halt_clicked()
+{
+ //client.set_halt(!client.get_halt());
+}
+
+void StatusBar::power_changed(bool p)
+{
+ ind_power_on->set_active(p);
+ ind_power_off->set_active(!p);
+}
+
+void StatusBar::halt_changed(bool h)
+{
+ ind_halt->set_active(h);
+}
+
+void StatusBar::emergency(const string &e)
+{
+ lbl_status->set_text(e);
+}