+void ProgramData::uniform1_array(const string &name, unsigned n, const float *v)
+{
+ uniform(name, new UniformArray<Uniform1f>(n, v));
+}
+
+void ProgramData::uniform2_array(const string &name, unsigned n, const float *v)
+{
+ uniform(name, new UniformArray<Uniform2f>(n, v));
+}
+
+void ProgramData::uniform3_array(const string &name, unsigned n, const float *v)
+{
+ uniform(name, new UniformArray<Uniform3f>(n, v));
+}
+
+void ProgramData::uniform4_array(const string &name, unsigned n, const float *v)
+{
+ uniform(name, new UniformArray<Uniform4f>(n, v));
+}
+
+void ProgramData::uniform_matrix4_array(const string &name, unsigned n, const float *v)
+{
+ uniform(name, new UniformArray<UniformMatrix4x4f>(n, v));
+}
+