+void ProgramData::uniform_matrix2_array(const string &name, unsigned n, const float *v)
+{
+ uniform(name, new UniformArray<UniformMatrix2x2f>(n, v));
+}
+
+void ProgramData::uniform_matrix3x2_array(const string &name, unsigned n, const float *v)
+{
+ uniform(name, new UniformArray<UniformMatrix3x2f>(n, v));
+}
+
+void ProgramData::uniform_matrix4x2_array(const string &name, unsigned n, const float *v)
+{
+ uniform(name, new UniformArray<UniformMatrix4x2f>(n, v));
+}
+
+void ProgramData::uniform_matrix2x3_array(const string &name, unsigned n, const float *v)
+{
+ uniform(name, new UniformArray<UniformMatrix2x3f>(n, v));
+}
+
+void ProgramData::uniform_matrix3_array(const string &name, unsigned n, const float *v)
+{
+ uniform(name, new UniformArray<UniformMatrix3x3f>(n, v));
+}
+
+void ProgramData::uniform_matrix4x3_array(const string &name, unsigned n, const float *v)
+{
+ uniform(name, new UniformArray<UniformMatrix4x3f>(n, v));
+}
+
+void ProgramData::uniform_matrix2x4_array(const string &name, unsigned n, const float *v)
+{
+ uniform(name, new UniformArray<UniformMatrix2x4f>(n, v));
+}
+
+void ProgramData::uniform_matrix3x4_array(const string &name, unsigned n, const float *v)
+{
+ uniform(name, new UniformArray<UniformMatrix3x4f>(n, v));
+}
+