std::string resolved_space;
std::list<ShaderVariable *> referenced_vars;
std::list<ShaderVariable *> referenced_by;
std::string resolved_space;
std::list<ShaderVariable *> referenced_vars;
std::list<ShaderVariable *> referenced_by;
void resolve_space(const std::string &);
void add_reference(ShaderVariable &);
void update_reference(ShaderVariable &, ShaderVariable &);
void resolve_space(const std::string &);
void add_reference(ShaderVariable &);
void update_reference(ShaderVariable &, ShaderVariable &);