+
+ void attribute(unsigned, const std::string &);
+ void fragment_shader(const std::string &);
+ void standard();
+ void vertex_shader(const std::string &);
+ };
+
+ struct UniformBlockInfo;
+
+ struct UniformInfo
+ {
+ std::string name;
+ const UniformBlockInfo *block;
+ unsigned location;
+ unsigned size;
+ unsigned array_stride;
+ unsigned matrix_stride;
+ GLenum type;
+ };
+
+ struct UniformBlockInfo
+ {
+ std::string name;
+ unsigned data_size;
+ unsigned bind_point;
+ std::vector<const UniformInfo *> uniforms;
+ unsigned layout_hash;