+ struct StandardFeatures
+ {
+ class Loader: public DataFile::ObjectLoader<StandardFeatures>
+ {
+ public:
+ Loader(StandardFeatures &);
+ };
+
+ bool texture;
+ bool material;
+ bool lighting;
+ bool specular;
+ bool normalmap;
+ bool shadow;
+ bool reflection;
+ bool transform;
+
+ StandardFeatures();
+
+ std::string create_flags() const;
+ };
+
+ struct UniformBlockInfo;
+
+ struct UniformInfo
+ {
+ std::string name;
+ const UniformBlockInfo *block;
+ unsigned location;
+ unsigned size;
+ unsigned array_stride;
+ unsigned matrix_stride;
+ GLenum type;
+ };
+
+ struct UniformBlockInfo
+ {
+ std::string name;
+ unsigned data_size;
+ unsigned bind_point;
+ std::vector<const UniformInfo *> uniforms;
+ unsigned layout_hash;
+ };
+
+ typedef std::list<Shader *> ShaderList;
+ typedef std::map<std::string, UniformInfo> UniformMap;
+ typedef std::map<std::string, UniformBlockInfo> UniformBlockMap;
+
+private:
+ unsigned id;
+ ShaderList shaders;
+ ShaderList owned_data;
+ bool linked;
+ UniformBlockMap uniform_blocks;
+ UniformMap uniforms;
+ unsigned uniform_layout_hash;
+
+public: