+
+ for(UniformMap::const_iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
+ require_type(i->second.type);
+ for(AttributeMap::const_iterator i=attributes.begin(); i!=attributes.end(); ++i)
+ require_type(i->second.type);
+}
+
+void Program::require_type(GLenum t)
+{
+ switch(t)
+ {
+ case GL_FLOAT_MAT2x3:
+ case GL_FLOAT_MAT2x4:
+ case GL_FLOAT_MAT3x2:
+ case GL_FLOAT_MAT3x4:
+ case GL_FLOAT_MAT4x2:
+ case GL_FLOAT_MAT4x3:
+ { static Require _req(NV_non_square_matrices); }
+ break;
+ }