- /** Returns a vertex shader suitable for rendering a fullscreen quad. Input
- vertices are assumed to be in normalized device coordinates; no transform is
- done. The shader provides a varying vec2 texcoord for fragment a shader to
- access textures. */
+ /** Returns a vertex shader suitable for rendering a full-screen quad.
+ Input vertices are assumed to be in normalized device coordinates; no
+ transform is performed. The shader provides a varying vec2 texcoord for
+ a fragment shader to access textures. */