+void Pipeline::setup_frame() const
+{
+ in_frame = true;
+ for(vector<Slot>::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
+ i->renderable->setup_frame();
+}
+
+void Pipeline::finish_frame() const
+{
+ in_frame = false;
+ for(vector<Slot>::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
+ i->renderable->finish_frame();
+}
+