compositor->Submit(vr::Eye_Left, &tex);
tex.handle = reinterpret_cast<void *>(right.get_id());
compositor->Submit(vr::Eye_Right, &tex);
compositor->Submit(vr::Eye_Left, &tex);
tex.handle = reinterpret_cast<void *>(right.get_id());
compositor->Submit(vr::Eye_Right, &tex);