/** Hook function, called from Object right after rendering the mesh. Since
Object takes care of pushing Renderer state, this rarely needs to do
anything. */
virtual void finish_render(Renderer &, const Tag &) const { }
/** Hook function, called from Object right after rendering the mesh. Since
Object takes care of pushing Renderer state, this rarely needs to do
anything. */
virtual void finish_render(Renderer &, const Tag &) const { }