- const Technique *get_technique() const { return technique; }
-
- virtual bool has_pass(const Tag &) const;
-
- /**
- Renders the object. A tag can be provided to render a non-default pass.
- */
- virtual void render(const Tag &tag=Tag()) const;
-
- /**
- Renders the object with an instance. The instance's hook functions are
- called before and after drawing the mesh. A tag may also be given to render
- a non-default pass.
- */
- virtual void render(const ObjectInstance &, const Tag &tag=Tag()) const;
-
- /**
- Renders multiple instances of the object in one go. This may improve
- performance, as the object-specific render setup only has to be done once.
- Each instance's hook functions will be called before and after drawing the
- mesh.
- */
- template<typename Iter>
- void render(Iter begin, Iter end, const Tag &tag=Tag()) const
- {
- const ObjectPass *pass=get_pass(tag);
- setup_render(pass);
- for(Iter i=begin; i!=end; ++i)
- render_instance(**i, tag);
- finish_render(pass);
- }
+ void set_mesh(const Mesh *m) { set_mesh(0, m); }
+ void set_mesh(unsigned, const Mesh *);
+ const Mesh *get_mesh(unsigned = 0) const;
+ void set_technique(const Technique *);
+ const Technique *get_technique() const { return technique.get(); }
+
+ virtual void render(const Tag &tag = Tag()) const;
+
+ virtual void render(Renderer &, const Tag & = Tag()) const;
+
+ /** Renders an instance of the object. The instance's hook functions are
+ called before and after drawing the mesh. */
+ virtual void render(Renderer &, const ObjectInstance &, const Tag & = Tag()) const;
+
+protected:
+ virtual void setup_render(Renderer &, const Tag &) const { }
+ virtual void finish_render(Renderer &, const Tag &) const { }
+