virtual const Geometry::BoundingSphere<float, 3> *get_bounding_sphere() const { return &bounding_sphere; }
virtual void render(Renderer &, const Tag & = Tag()) const;
virtual const Geometry::BoundingSphere<float, 3> *get_bounding_sphere() const { return &bounding_sphere; }
virtual void render(Renderer &, const Tag & = Tag()) const;