RefPtr<const Mesh> &ptr = get_lod(i, "Object::set_mesh").mesh;
if(i==0 && ptr && lod0_watched)
if(ResourceManager *rm = ptr->get_manager())
RefPtr<const Mesh> &ptr = get_lod(i, "Object::set_mesh").mesh;
if(i==0 && ptr && lod0_watched)
if(ResourceManager *rm = ptr->get_manager())
Renderer::Push push(renderer);
pass->apply(renderer);
setup_render(renderer, tag);
Renderer::Push push(renderer);
pass->apply(renderer);
setup_render(renderer, tag);
Renderer::Push push(renderer);
pass->apply(renderer);
setup_render(renderer, tag);
inst.setup_render(renderer, tag);
Renderer::Push push(renderer);
pass->apply(renderer);
setup_render(renderer, tag);
inst.setup_render(renderer, tag);
inst.finish_render(renderer, tag);
finish_render(renderer, tag);
}
inst.finish_render(renderer, tag);
finish_render(renderer, tag);
}