-void Object::render(const Tag &tag) const
-{
- const RenderPass *pass = get_pass(tag, 0);
- if(!pass)
- return;
-
- Bind bind_shader(pass->get_shader_program());
- if(pass->get_shader_data())
- pass->get_shader_data()->apply();
- Bind bind_material(pass->get_material());
- Bind bind_texturing(pass->get_texturing());
-
- lods.front().mesh->draw();
-}
-