+ obj.meshes[l] = get_collection().get<Mesh>(n);
+}
+
+void Object::Loader::mesh()
+{
+ if(obj.meshes[0])
+ throw InvalidState("A mesh is already loaded");
+
+ RefPtr<Mesh> msh = new Mesh;
+ load_sub(*msh);
+ obj.meshes[0] = msh.release();
+ obj.own_mesh = true;