+ void draw_instanced(Renderer &, const VertexSetup &, unsigned) const;
+private:
+ void draw(Renderer &, const VertexSetup *, unsigned) const;
+ void resize_buffers() const;
+
+public:
+ virtual int get_load_priority() const { return 1; }
+ virtual Resource::AsyncLoader *load(IO::Seekable &, const Resources * = 0);
+ virtual UInt64 get_data_size() const;
+ virtual void unload();